|本期目录/Table of Contents|

[1]张国良,丁 梦.电子游戏对亲密关系的影响:从动机到行为[J].未来传播(浙江传媒学院学报),2022,(04):36-47.
 ZHANG Guo-liang & DING Meng.The Impact of Video Game Use Behavior on Intimacy: From Motivation to Behavior[J].FUTURE COMMUNICATION,2022,(04):36-47.
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电子游戏对亲密关系的影响:从动机到行为()
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《未来传播》(浙江传媒学院学报)[ISSN:2096-8418/CN:33-1334/G2]

卷:
期数:
2022年04期
页码:
36-47
栏目:
网络文化
出版日期:
2022-08-20

文章信息/Info

Title:
The Impact of Video Game Use Behavior on Intimacy: From Motivation to Behavior
文章编号:
2096-8418(2022)04-0036-12
作者:
张国良1丁 梦12
1.上海交通大学媒体与传播学院,上海200240; 2.上海工艺美术职业学院,上海201808
Author(s):
ZHANG Guo-liang & DING Meng
关键词:
电子游戏 使用行为 亲密关系 游戏动机
分类号:
B842
DOI:
-
文献标志码:
A
摘要:
本研究目的是探讨电子游戏对亲密关系的影响。在前人的研究基础上,归纳出3类5种可能影响亲密关系的游戏使用行为,并基于使用与满足理论,探讨了游戏动机与游戏使用行为之间的关系。研究使用非随机抽样方法中的滚雪球抽样法,共获取研究样本230份。研究发现,游戏专注度主要受到3类游戏动机(竞争、社交互动、唤醒)的影响,休闲时间占比主要受到2类游戏动机(转移注意力、幻想)的影响,出于社交目的玩家更容易选择与同性或异性朋友共同游戏,而与伴侣共同游戏频率不受任何游戏动机影响。在5类游戏使用行为中,游戏专注度和与伴侣共同游戏频率对玩家的亲密关系质量有显著且正向的影响,与异性朋友共同游戏频率则与亲密关系质量有显著且负向的影响,而休闲时间占比与同性朋友共同游戏频率对玩家的亲密关系质量没有影响。

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相似文献/References:

[1]关萍萍.CMC传播态势分析——以电子游戏为例[J].未来传播(浙江传媒学院学报),2012,(01):26.

备注/Memo

备注/Memo:
作者简介:张国良,男,教授,博士生导师; 丁梦,女,博士研究生。
更新日期/Last Update: 2022-08-15